AI Insights · Timothy · April 2023
Top 5 Puzzle and Riddle Games on iOS in Australia - Q1 2023
Discover the performance of the top 5 puzzle and riddle games on iOS in Australia during Q1 2023, highlighting their weekly downloads, revenue, and active user trends.
In Q1 2023, the top 5 puzzle and riddle games on iOS in Australia showed varied performance across weekly downloads, revenue, and active users. Here's a closer look at the trends for each app.
Brain Test: Tricky Puzzles from UNICO STUDIO saw a steady decline in weekly revenue, starting at approximately $491 in early January and ending at around $272 by the end of March. Weekly downloads also exhibited a downward trend from 6.9K to 3.8K in the same period. The app's weekly active users decreased from 42.7K in early January to 30.2K by the end of the quarter.
Dig This 2 by Voodoo experienced a fluctuating revenue trend, peaking at $407 in mid-February and dropping to $124 by the end of March. The weekly downloads started at 447 and peaked at 2.3K in early February before settling around 647 at the end of the quarter. Active users increased from 282 in late January to 1.1K by the end of March.
Brain Out -Tricky riddle games from EYEWIND LIMITED had a consistent decline in weekly revenue, dropping from $172 in early January to $92 by the end of March. Downloads also decreased from 5.4K to 1.8K during the same period. Active users fell from 17.5K in early January to 9.9K by the end of the quarter.
Brain Test 2: Tricky Stories, another offering from UNICO STUDIO, showed a relatively stable revenue trend with minor fluctuations, ending the quarter at $128. Weekly downloads started at 1.3K and fluctuated slightly, ending at 1K. Active users decreased from 3.5K in early January to 2.2K by the end of March.
Lastly, IQ Boost: Training Brain Games by Brightika, Inc. showed a peak in weekly revenue at $277 in early January, followed by a decline to $109 by the end of February. Downloads saw a peak of 5.9K in late January and decreased to 844 by the end of March. Active users peaked at 8.1K in late January and dropped to 4.3K by the end of the quarter.
Data for this analysis was provided by Sensor Tower. For more detailed insights, visit Sensor Tower.